The Sharp Journal
How Hela Designs Co-op Around Exploration Instead of Combat
Discover how Hela: of Mice & Magic builds co-op around exploration, puzzle-solving, and kindness instead of combat. See what makes this indie design so clever.
Write Once, Click Never: Automating Repetitive Unity Tasks with Editor Scripts
Learn how to write Unity Editor scripts in C# to automate repetitive tasks like batch renaming, component resets, and setup workflows. Save hours every week.
ScriptableObject Event Systems: Decoupling Unity C# Without Overengineering
Learn how to build a decoupled ScriptableObject event system in Unity C#. Full implementation with typed channels, listeners, and real gotchas covered.
Object Pooling in Unity: Killing GC Spikes with Practical C# Patterns
Learn how to implement object pooling in Unity with C# to eliminate garbage collection spikes and frame hitches. Practical patterns with full code examples.
Netcode for GameObjects vs Mirror: Which Fits Your Indie Multiplayer Game?
Compare Unity Netcode for GameObjects vs Mirror for indie multiplayer games. See real differences in setup, performance, and scalability to pick the right library.
Managed RabbitMQ Hosting: Production Reliability Over Feature Pages
The right managed RabbitMQ hosting solutions keep you off the 3 AM on-call rotation, not the ones with the longest feature list. ScaleGrid, CloudAMQP, Amazon MQ, Heroku add-ons, and self-managed EC2 all run RabbitMQ, but they differ sharply on observability depth,...





