by Owen Briggs | Sep 16, 2026 | Unity Game Development
Hela: of Mice & Magic is one of the more genuinely interesting co-op games to appear on the radar lately, not because it does combat differently, but because it removes combat from the equation entirely. If you’ve been watching the cozy game space and...
by Owen Briggs | Sep 13, 2026 | Unity Game Development
If you’ve spent any real time in Unity, you’ve probably caught yourself doing the same manual steps over and over — resetting transform values on a dozen objects before a build, renaming a batch of prefabs one by one, or running a five-step scene setup...
by Owen Briggs | Sep 13, 2026 | Unity Game Development
If your MonoBehaviours are holding direct references to each other and your scenes are becoming brittle as a result, the ScriptableObject event channel pattern is worth your time. This guide walks you through a complete, working implementation in Unity C# (tested...
by Owen Briggs | Sep 13, 2026 | Unity Game Development
If you’ve opened the Unity Profiler and seen those jagged green spikes under GC.Collect during your bullet-spawning or enemy-wave gameplay, you already know the problem. This guide walks you through exactly why those spikes happen, how object pooling eliminates...
by Owen Briggs | Sep 13, 2026 | Unity Game Development
Picking a Unity multiplayer networking library before you write a single line of game code is one of the most consequential early decisions you’ll make, and the community advice is genuinely contradictory. This article cuts through that noise by comparing...